SHADERS AND GRAPHICS
Shaders have been a relatively new interest of mine. Since late 2013, I have been playing around with a few different effects. Below is a sample of some of the shaders I have written, along with a technical debrief of their development process:
Screen Space Ambient Occlusion
Screen space ambient occlusion is an effect which aims to approximate global light obscurance between objects in a scene.
Posted: 2015-02-23 00:00:00
3D Soft Particles
The first step in improving particles in a 3D scene. Soft particles remove the issue of billboards clipping scene geometry.
Posted: 2015-02-26 04:40:54
Parallax Occlusion Mapping
Parallax mapping allows huge increase in visual fidelity of flat textures by creating the illusion of depth inside a flat texture!
Posted: 2016-02-25 00:00:00